Author Topic: VR  (Read 10794 times)

DoggieHowser

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Re: VR
« Reply #75 on: 23 April, 2021, 22:51:25 pm »
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  • Seems to be working much better than 3D active glasses. Maybe it is the higher refresh rate?


    DoggieHowser

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    Re: VR
    « Reply #76 on: 23 April, 2021, 23:09:04 pm »
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  • I think I might have wronged the Quest 2.

    When I first tested the Quest 2 with Microsoft Flight Simulator 2020 on my desktop PC, it was a terrible mess.

    I think I was running it in SteamVR mode as the interface with OpenXR.

    With the VR settings that I was using for the Reverb G2, everything looked wavy and wobbly. Took me out of the immersion completely.

    But I?ve begun to experiment and tinker more with the Quest 2 recently. And I think I?ve finally gotten a better handle of it.

    So first OpenXR.

    Oculus now natively supports OpenXR. There is no reason to switch to SteamVR as the OpenXR interface (unless you are using Virtual Desktop which does use SteamVR)

    Just make sure you set the path correctly in registry - I didn?t need to change anything. It was already set correctly in the default folder.

     
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    The second thing I had to do was to turn the supersampling down a little. With most games I run at 1.7x. But in Flight Sim 2020 and on my gaming laptop (Ryzen 5900HX and RTX3080 mobile), this required bumping it down to 1.5x. Still decent.

     
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    Now the important bit. Turn off ASW - asynchronous space warp. What Oculus calls frame interpolation. It is supposed to take say a 45fps rendered video and convert it to 90Hz, for instance. The only problem is getting the computer to output at 45fps on Flight Sim 2020 with settings dialed up.

     
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    With the Reverb G2, it?s frame interpolation allows you to upsample 3x to 90fps so you just have to hit a 30fps target.

    But Flight Sim 2020 actually doesn?t look too bad at lower frequencies. So turning ASW off actually makes the scenery look better for me.

    Once that?s done, I can safely bump up many settings to Ultra. I?m actually damn impressed at how smoothly everything runs on the laptop. It?s insanely good how this puny laptop can keep up with the desktop

     
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    DoggieHowser

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    Re: VR
    « Reply #77 on: 24 April, 2021, 16:29:29 pm »
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  • I managed to enable Air Link on both the PC and the Quest 2. Facebook decided to turn on the feature overnight.

    I found that somewhere in the updates, ASW got turned on again. So I had to switch that off and also set the bitrate down to 0 (I had set it to 500 before).

    It may have a slight but almost imperceptible drop in frame rates but those settings still worked.

    While I still love having the third party Virtual Desktop for his incredible support and responsiveness (he?s already enabling 120fps in PCVR titles), he still needs to run the Oculus Quest via SteamVR rather than Oculus Link so there would be some drops in frame rates for a number of games that natively support Oculus Link. This can be the difference between usable (Dirt Rally 2.0) and unplayable.


    DoggieHowser

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    Re: VR
    « Reply #78 on: 25 April, 2021, 10:38:06 am »
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  • Here?s the video. The description when you open up on YouTube shows you the time stamps to skip past the loading screens.


    DoggieHowser

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    Re: VR
    « Reply #79 on: 06 May, 2021, 08:34:15 am »
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  • This hobby is not good for my wallet but I?m having the time of my life.

    I got a PS4 compatible Thrustmasters HOTAS4 a while back to play Ace Combat 4 - mainly for the PSVR mini game missions. It was brilliant despite the age of the PSVR display. I was also able to use it for Star Wars Squadrons on PS4.

    When I moved to PC this year, because of the Reverb G2, I was able to use the HOTAS4 with the PC for Squadrons and later FS2020 as well. The problem was that the HOTAS4 had a very short cable joining the stick and the throttle if you detached them. So I wasn?t able to mount the stick on my regular rig. I saw some guys cut the cord and then soldered some HDMI plugs and extension cables but I wasn?t as adventurous. So I used them on a laptop support balancing on my lap, when I needed them. It was still fun but a challenge balancing a keyboard and the joystick precariously.

    Then I saw this on sale from the same company I bought the rig from. And they had the attachments to mount them to the seat alongside the steering wheel.

    It was delivered in about 2 days. And unpacking them now in the office, I?m really amazed at how the whole thing feels. Every piece I touch feels like it is metallic and the build quality is just top notch. Years ago I had a PC gameport version of the F16FLCS and TQS with PS/2 daisy chains to the keyboard and mouse, but they always felt like toys with mainly a plastic construction. These are stunning.

    Now I just have to remember where each button is to correspond to the controls in my games.

    And all because I was watching Reverb G2 videos through the Christmas break.

     
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    DoggieHowser

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    Re: VR
    « Reply #80 on: 06 May, 2021, 10:09:34 am »
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  • ah crap! I need a separate rudder for this!

    DoggieHowser

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    Re: VR
    « Reply #81 on: 06 May, 2021, 13:04:46 pm »
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  •  
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    Holeeee sheeet. It lights up too!!?? Too bad I won?t see anything in VR

    DoggieHowser

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    Re: VR
    « Reply #82 on: 07 May, 2021, 11:56:44 am »
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  • So this arrived quickly.

     
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    DoggieHowser

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    Re: VR
    « Reply #83 on: 10 May, 2021, 11:50:58 am »
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  • Just an update. I managed to get the throttle and Flight stick placed on two side tables next to the rig that can be moved into place. The bad news? The Pendulum Rudder just won?t fit the cockpit. Next Level suggested removing the pedal deck and placing it on the floor. Or alternatively I might use my driving pedals as a makeshift option or use the Z rotate on the throttle for yaw. I think I need to start saving for an 8020 next.

    In the meantime, I ended up trying the 3 components on my dining table (which just barely fit).

     
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    I know that they say a bad workman always blames his tools but I really really did not expect the level of precision that came with the rudders and stick alone. Every small degree of input is translated into a smooth transition. When I was using the HOTAS4, the motions were fast and jerky without the level of finesse I could get on the Warthog combo. I knew the TPR would be better than the twist action but the flight stick improvement wasn?t expected.

    AndrewC

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    Re: VR
    « Reply #84 on: 10 May, 2021, 19:38:48 pm »
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  • Damn!!
    You'll never get to heaven with a smile on your face from me.

    DoggieHowser

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    Re: VR
    « Reply #85 on: 11 May, 2021, 08:12:28 am »
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  • While I?m waiting for the dream rig to set this all up correctly, I got this as an interim solution.
     
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    It is a lot lighter, a lot more plasticky and the motion has that same jerkiness of the HOTAS4 I was using but it is more compact and should fit in nicely in the current rig.

     
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    The upside is that it has an RJ plug standard that will plug straight into my HOTAS4 stick as an integrated rudder for PS4/5 games.

     
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    DoggieHowser

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    Re: VR
    « Reply #86 on: 29 November, 2021, 22:04:48 pm »
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  • Not sure what's gotten into me.

    Just got my third VR Headset - the Pimax 8K X. Dual 4K panels per eye and 200 degrees diagonal FOV! Took advantage of the Black Friday sale.

    Its not quite as sharp as the G2 in the middle but that FOV is just soooo damn good. The KDMAS speaker bundle is quite good too. But wow. even the RTX3090 isn't quite able to handle it

    Still waiting for the base station, Index controllers and optical cable. But for now, it works in 9 axis mode.

    Apparently, you can trade in full purchase price for new Pimax 12K X when it comes out.. but don't hold your breath




    AndrewC

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    Re: VR
    « Reply #87 on: 10 June, 2022, 10:20:17 am »
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  • The array of emerging VR/AR gear looks fín awesome!!

    You'll never get to heaven with a smile on your face from me.

    DoggieHowser

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    Re: VR
    « Reply #88 on: 02 November, 2022, 18:36:04 pm »
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  • I need help.

    My fourth one. And yeah itís clear but the limited FOV is a big step down. Iíll have to decide if the trade offs are enough.